Pre-Alpha 0.0.02 | Changelog
Controlled » Devlog
Gameplay:
- Crouching height is increased
- Rare Enemies now has their HP bar on orange to make them distinct
- Player HP and shield are now reset if you die
- When pressing Q again if turret is out makes turret self-destroy and reset cooldown
- Gravity is now bigger making the player fall faster
Questing:
- Fixed bug where you culd’nt progress on second quest. (You still can’t but because item for quest is not implemented)
**QOL: **
- Now 1,2 and 3 keys can be used to change weapons
- Visual feedback when getting shot added
- Now if you shoot at an enemy it’s hp bar shows up
- Made “Go to demo” button more obious
- Auto reloading added if you try to shoot without bullets in clip
- Cooldown for Gadgets is now noticable
- Now if you keep shooting and run out of bullets the fire animation won’t play
- If turret shoots an enemy it’s hp bar shows up
CONTENT IN GAME IS SUBJECT TO CHANGE, IN GAME MODELS ARE NOT FINISHED
Files
Public Pre-Alpha 00.00.02.zip 516 MB
Mar 16, 2022
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Controlled
Recover hummanity form the controlled
Status | In development |
Author | DAM ViOD - Escola Pia Granollers |
Genre | Shooter |
Tags | 3D, Cyberpunk, FPS, Procedural Generation, Roguelite, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- HUGE UPDATE | New Prologue, New Lobby and New RoomsMay 23, 2022
- First release! Pre-Alpha 0.0.01Mar 14, 2022
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